Showing posts with label test. Show all posts
Showing posts with label test. Show all posts

Monday, November 29, 2010

Project 2. Process.

I tested numbers 10 to 8 using the collage framework, mostly to see if it would work at all. Thankfully, it did. Yes, the white balance is off and the tripod moved some, but now I know the collage number sequence will work. Looking at it in motion, I really wish I had attempted more numbers.

What I really need to perfect is the timing of the whole piece - it was more difficult than expected to stretch the breaking apart and coming back together into 15 frames. I'm also going to make the numbers much larger in the frame, so the details of the collage textures can be better seen.

...I also think I'm going to forego rotoscoping the numbers, as much as I'd like to further explore it, just for the sake of time.

Super Short Test!



New shooting method:
- Construct numbers "perfectly"
- For build sequence, shoot deconstruction of numbers and reverse
- Blow collage pieces away completely to deconstruct
- Start with next number

Monday, November 8, 2010

Project 1. Test.



As a way of sort of storyboarding my concept for Project 1, I made a test video. In doing this, I quickly created a really rough version of what I plan to do for Project 1 just to kind of look at it visually. As I should have predicted, everything was a lot more difficult that expected.

Things to work on:
1. Make everything more cohesive.
2. Use a tripod!
3. Work on timing of video/sound.
4. Shoot more frames!
5. Use a wider angle.
6. Everything cleaner.
7. Abstract it more somehow?

I think the general idea of the video comes across in my test, but I still might work on the sound more. Another idea is building it on a flat surface like a table instead of free-standing so it's easier to add more frames. It may become less literal this way.

- - -

Other ideas:
- Everything high-contrast in black & white
- Clips (images) inserted between build images OR overlayed on top of?
- Zoomed in shots for variety
- Re-work sound to make it more subtle, but carrying the same ideas
- Somehow make it look messier (but in a good, cohesive, intentional way)

* Incorporate opening and closing credits.

- - -

Instead of using THREE different pieces, build on one:
- Take the idea of building with objects
- Instead of transitioning between three different pieces, just use one, but incorporate the concept through the way things are built and the objects that are used
- Start off building simply, but add on symbolic objects
- Use the frame, angles, interesting shots
 
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